This makes it easy to download and convert Spotify music to MP3 or other universal audio formats when you want to mix Spotify music with Deckadance. There are several ways that you can use to convert Spotify music to a playable format, but Tunelf Spotibeat Music Converter could be a good service. If you have some Spotify songs that you want to use with Deckadance, the first step is to remove the limitation from Spotify and convert Spotify music to a playable format. Spotify music files are streaming content, and they’re usually compatible with Spotify’s app or web player. Download Serum Free Ableton Deckadance 2. Bundled with Deckadance 2 LE ICON edition. DirectWave is one of the most complete VSTi samplers currently available. user manual in different languages and bundled software etc. The answer is that you cannot directly move Spotify music to Deckadance for mixing. Deckadance is a fully featured DJ mixing application which can be controlled. Deckadance can also host any VST compliant. So, could you put Spotify music into Deckadance? Version 2 of the DJ mixing application works either as a standalone program or as a VSTi inside your favourite host. All music from Spotify is encoded in the format of OGG Vorbis. Deckadance 2 Le Software Free Smart Panels - User configurable Loop, Cue, Grid, DVS, Key, Smart Knob and Tempo panels. Deckadance DJ software supported audio formats include MP3, FLAC, M4A, WMA, AIFF, and OGG. Method to Convert Spotify Music to Deckadanceīefore you add music to Deckadance for mixing, you should understand which audio file formats are supported.
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The second might be a super close-up of a part of the screen that is almost impossible to look at or understand the first time you see it. Once you see a purple box that says "Firestorm-P3-VRMOD", simply press TAB once again and you should be in the game.Īt this point you probably see one of two things, the first being a pretty cool view of your character and the world you're inhabiting. Once headset is on and a comfortable position has been found, press CTRL+TAB to start the connection to SteamVR, this should change the view inside the headset. Taking off the headset is enough to discombobulate the camera position in SL, so you want your head to start in a good position. Once you have loaded into a sim, open up steam and click the VR icon in the upper-righthand corner of the Steam window, this will bring you into the SteamVR home environment.Īt this point you want to put on your headset and get into a comfy position that you can stay put in. Once connected you open up the VR viewer and log in like normal. Alternatively, you could use the Virtual Desktop app to stream it wirelessly, that's what I did. Then you need to connect your Quest 2 to your PC using a link cable. "I highly encourage that you DO NOT try to walk around in first person," as they put it to me, "controlling your vision with your head and mouse is a first-class ticket to puke city."įirst you need to install the VR Firestorm viewer from here. As with any unsupported third party software, user beware - and seeing as Second Life isn't optimized for VR, also beware vertigo: Fortunately, the Redditor who shot and sent me this demo video, " IDontUseAnimeAvatars", also sent me highly detailed instructions on doing just that read those below. Setting up your Quest 2 to run with Second Life, to be sure, does require some extra patience and tinkering. While the venerable sandbox MMO wasn't originally architected to run in VR, its user community has created a number of unsupported viewers that are compatible with leading virtual reality platforms, while the world itself boasts tens of thousands of excellent locations to explore - not to mention as many users online 24/7. What you're watching above is a pretty cool hack of classic virtual world and new VR technology: Oculus Quest 2 running Second Life. From 1970 onwards, prices fell, which led to its widespread use among the population.By 1964, about 1,396 copies of these had sold for $ 1,400.In 1955, as part of a joint project, the Raytheon company and the US company Tappan brought a stove with more household friendly dimensions to the market, which can be seen in the National Museum of American History in Washington D.C.In 1954, according to official information, the first commercial microwave ovens with an output of around 1,600 W were manufactured for passenger aircraft and later also for large kitchens, costing around $ 2,000-3,000.1: One of the first microwave ovens / radar ovens from 1946. In 1946 one of the first stoves, which were quite bulky at 1.80 m in height and 340 kg in weight, had water cooling and around 3,000 W power, was proudly presented to the public in the Hotel Waldorf Astoria.The first official (microwave) radar cooker But it would be some time before the microwave we know today came into existence. These experiments, in which he burst eggs or let corn kernels fly through the room as popcorn, convinced him of the effectiveness and so the idea for a “radar stove” was born. This sparked his interest, which is why he experimented more specifically with artificially generated microwaves. He came up with the idea for a stove when he observed, rather by chance, that chocolate melted in his pocket while working on radar systems. Officially, it is said that Percy Spenser (1894-1970), an American engineer who built magnetrons (vacuum time-of-flight tubes for generating electromagnetic waves) for radar systems at Raytheon, an armaments company and manufacturer of high-frequency technology, was the father of the microwave oven. Are there any studies that show a harmful effect?.What happens in our body after consumption?.What happens to food heated by microwaves at the molecular level?.Is microwave food really as safe as is always claimed?.How did the microwave oven get into our households?.This article will cover the following questions and beyond: This shows us how widespread this technology is in our kitchens. almost 8 billion euros, were achieved in 2021. And the market is booming: worldwide sales in the microwave segment of around 7,998 million, i.e. In 2021 it was already 73.8% of German households who, in addition to countless microwave ovens in trains, airplanes, large kitchens, etc., heated their food super quickly and easily in the microwave oven. According to statistics, around 56.1% of German households owned a microwave in 2000. That’s the crux of how the Volt maintains everyday practicality while affording owners all-electric motoring on short local trips. With its 9.3-gallon gas capacity - premium fuel required - you can exceed 300 miles per tank, in addition to the initial E.V. over all, whipping the E.P.A.’s estimate of 35 city and 40 highway. Having delivered the energy-use equivalent of about 112 miles per gallon in battery mode, the Volt continued to have admirable economy with the gas-driven generator supplying the electricity: 44 m.p.g. Once its central display screen registered the last mile of battery power, the Chevy switched into “extended range” mode, divvying motive chores among the remarkably quiet 1.4-liter gas engine upfront, its dual electric motors and the 435-pound, 16 kilowatt-hour lithium-ion battery nestled below the floor. The next morning, unplugging after a four-hour refill from a 240-volt charging dock, I drove like a normal commuter, covering 41 miles to the Detroit Hamtramck plant where the Volt is built. The Volt, which shares its basic structure with the Chevy Cruze, can readily achieve the top end of G.M.’s estimate for all-electric range: driving gently, I managed 50 miles on a full charge. It is meant to be driven primarily on the energy stored in its battery the gasoline engine’s contribution to moving the car is largely indirect, by turning a generator that powers the electric motors once the battery has been depleted. Just don’t forget to unplug it when you back out of the garage.Īnd plugging it in is what you’ll want to do, as the Volt was designed with an operating strategy entirely different from other hybrids. Massive facilities full of Soviet mannequins doing aerobics routines, flying men with fanged worms for heads, cyborgs doing lightning-hand high fives-it's all in there. The release date trailer (opens in new tab) is packed with baffling, eerie, violent imagery. We've slowly accumulated a treasure trove of Atomic Hearts gameplay in the years since its announcement, most in the form of unsettling imagery and baffling combat violence. Here's all the other Atomic Heart gameplay to watch Oh, and it'll have two endings even though the plot is linear. Somewhere between the murdering and madness is a love story, although we don't know how big a part it will play. It's your job to find out what's happened and put an end to the chaos. Robots are out of control, once-dead creatures walk again, and traps have been set to ensnare any who enter. On arrival it's clear that everything is, to put it mildly, royally fucked. You play Major Nechaev, a mentally unstable KGB special agent codenamed P-3, and the government has sent you to investigate a manufacturing facility that's fallen silent. Robots have been mass-produced to help with agriculture, defence, timber production and simple household chores-and now they're starting to rebel. all these innovations are submerged in the atmosphere of communism, confrontation with the imperialism of the West and all the other inherent political and social aspects of the time.” As Mundfish CEO Robert Bagratuni told IGN (opens in new tab), the USSR still exists in this reality, "but a technical revolution has already taken place: robots, the Internet, holograms have already been invented. The devs say the story is a bit like an episode of Black Mirror-if the show were set in a warped version of the Soviet Union sometime between the '30s and '60s. (Image credit: Mundfish) What's the story? The premise? While we weren't hooked by what we saw of the narrative, the humor, and playstyle options in the demo, we'll see whether the remaining 90% of the game redeems its first impressions when it arrives in February. Somewhere around the "quippy protagonist and repeated robot sex jokes" level. If you were hoping the raw weirdness of Atomic Heart's trailers would translate into a game of sober, psychological introspection on the history of Soviet socialism-as you should-you might want to start setting your expectations a little lower. Our Atomic Heart preview tempered our hopesĪfter getting some hands-on Atomic Heart demo time in January, the impressions we gathered in our Atomic Heart preview weren't quite as high as we'd have liked. In revealed gameplay previews, between the maelstrom of things meeting violent ends, there are lots of combat options on display-all sorts of powers from the player's left hand, like telekinesis and ice jets, with equally varied weaponry in the right, including pistols, electrified rifles, and a pitchfork that's also apparently a big pair of scissors. Its combat is a mixture of shooting and melee with improvised weapons, and the scarcity of ammo means you'll want to sneak through some areas, too. An alternate reality Soviet-era first-person combat game with killer robots, clown-themed torture chambers, and grandmas trapped in flowing molecular gloop. One of the biggest challenges faced by graphic designers is how to make a professional-looking flyer with a small amount of print space. We need strong visual associations with the objective.Īn effective business flyer design is both visually engaging and functionally strong. When considering how to make a professional flyer, it makes good sense. Shops put their products on display as they know that people ultimately buy with their eyes. Treat your business flyer like a shop front. Each item of text is accompanied by a simple image of the product being sold. Take inspiration from this stylish sale flyer. It might seem like simple common sense, but giving the reader a visual aspect to go with a text item will help your info flyer to convert sales much more easily. If you’re selling a product, make sure to feature an image of it.
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So far the only concrete failed hypothesis we've got is the one you've referenced: the continuous spectra comes from the emitted electron's post-emission interaction with its environment ( best candidate were the atomic electrons ). Most vague references are from historians and commentators on Pauli's 1930 neutrino hypothesis, who say things like 'during the 1920s every possible source of beta decay energy was investigated and not found, therefore theorists were forced to reluctantly take the unprecedented step of conjecturing an effectively undetectable particle' In my attempts to research this subject I've only found a cloud of speculation and vague references from commentators, while actual papers with beta decay energy source hypotheses are sparse at best. In which paper did who suggest this additional energy? An internal nuclear energy reserve for alpha rays was hypothesized: it was found. An internal nuclear energy reserve for gamma rays was hypothesized: it was found. Same if that had been the case with other nuclear rays. It would be magical in that it would not affect nuclei either before or after the decay. I think it would be a good project for a science history scholar with access to a better archive to work on. A review of google scholar papers for beta decay spectrum theory and experiments from 1911 to 1929 gives scant or obtuse results. The first paper is even more agnostic about the nature of those effects.Īs I said, the info we've got on that period of nuclear research seems incomplete. The second paper also appears to cite a concrete proposal by Meitner for such a secondary effect that I could not track down however. * At least that's what I understand, the language is rather outdated. I find no mention of a 'magical' energy reservoir in the nucleus or something like that in either of the papers. The papers themselves are experimental papers that rule this out by measuring the total energy emitted in the decays (and are carried away by particles reacting with their calorimeters). In their introduction they both describe the option that the electrons are emitted with a sharp energy and then loose energy through secondary effects (i.e. I found Ellis, Wouter 1927 and Meitner, Orthmann (1930, in German). I don't think this was the prevailing theory, or at least not the only one. You can only watch and see the energy and momentum of the nulceus and electron after the collision, and then retrospectively deduce the energy and momentum of the incident neutrino. The energy and momentum of incoming neutrinos are unknown before the collision with the nucleus, therefore you can't make predictions. I'm beginning to think no-one has gone back and studied the (mostly German) papers at the time to see what took them so long while quantum physics and other sciences moved forward quickly over the same time can measure the energy spectrum of electrons and compare it to the prediction if there is an additional massless (or almost massless) particle emitted, and you get an excellent agreement. Your 15 words pretty much sum everything we know of that time period. Why did it take the community of leading physicists 19 years to do the same with beta-decay? It takes a college student 60 seconds to decide if energy or momentum equations do not add-up. I'm interested in the work done from 1911 to 1930. That led to the hypothesis of an additional undetected particle to balance the energy-momentum equations. It was conservation of energy and momentum that was not obeyed by beta decay. There are many analogies to the first beta decay hypothesis, such as a photon from a blackbody, or a water particle evaporating from a pool.Ĭan anyone say or link to what caused the community to abandon the nuclear energy pool hypothesis of beta decay and resort to neutrinos?Īlso why was Bohr arguing that beta decay broke conservation of energy? ( should be the same answer as why they resorted to neutrinos ) My best guess is they needed the neutrino to get spin conservation. I've not been able to find how they falsified this first hypothesis of beta decay. The initial guess from around 1911AD to 1929AD to explain this spectrum was simply that there was a pool of energy in the nucleus and the beta decay took a (pseudo) random amount of this energy But by 1930AD this was ruled out. By comparison Beta decay had a wide spectrum the electron could be emitted from its nucleus with any one of a range of energies. I'm reviewing history of subatomic physics.īy 1931AD the nuclear physics community had decided to propose the neutrino because they couldn't explain beta decay without it.Īlpha and Gamma decays were more confined wrt the energy they would extract from the nucleus i.e. MS: We are building on top of Polygon, a scaling solution on top of Ethereum’s blockchain. On the blockchain side, which technologies are you using and how might this evolve in the future? It’s super exciting to read up on the science behind some movies or figure out the wiggle room for us in making something believable. It’s not that I know that much about it, but I really enjoy learning and getting to create something new - like writing the backstory for a planet. But also by Neil deGrasse Tyson and other notable people who’ve helped sort of popularize space. So our lore is definitely inspired by Star Trek, Star Wars and sci-fi movies like Interstellar. I'm really into the science of both the real world and the fantasy one. PZ: We’re really geeky Star Wars, sci-fi, all that. What have been some creative inspirations behind Scavenger Land? In general, that’s what established community as a crucial part of these projects. The reason is that one of the most prominent NFT projects early on was only about community - Bored Ape Yacht Club. The nature of NFT games lets you iterate slowly, which means ongoing updates, presales, letting people participate in smaller portions of the game. It’s a complete 180 compared to AAA games, where you have big studios announcing a game and then you wait three years, get a trailer and wait another three years. We have people who are really into it, and they act as advocates for the game. PZ: It’s great to see how the community’s engaged. Why are communities so important and game-changing in the NFT world? But there are lessons to be learned by looking at Axie Infinity, the super popular play-to-earn game that’s now in deep water due to its tokenomics being unsustainable. The whole NFT gaming industry is very new, so it’s hard to compare. Another standout is that we are taking special care to build sustainable economics into the game so it can be played for a long time - for the sake of playing, and not just as a money grab. It’s a 3D game, but you don't need to download anything you can play from your web browser. What makes Scavenger Land different - not just from games already out there, but other NFT games in the works? And then there is a chance for a limited number of players to get special items early on, by joining in the Genesis Drop. Then, there can be that 5–10% of the best players who are playing every day and are so good at the game that they get access to making those special items, which they can share with the community by selling to other players. Meaning, 80% of players are playing for fun - and they're actually spending money because they want those special items, character skins, stuff like that. So, there has to be some kind of a utility that 80% of players are willing to purchase just because they see value in it. MS: There is no way to build a game where 100% of players are making money at all times. With the Genesis Drop date coming soon, we spoke to Martin and Pavel, discussing the intentions driving Scavenger Land, how it’s defined by the technology behind it and what the future holds.Ĭan you explain “sustainable economics” a bit? And as for learning from others, some NFT OGs have recently turned out to be examples of what not to do.īut while there’s a lot to iterate on the go, there’s also so much to savor - from getting to engage with an incredible community to designing some really, really cool weapons. It’s fully web-based and, although it’s in the early stages, it’s already making waves on Discord and Twitter.įounded by two of STRV’s co-founders, Martin Stava and Pavel Zeifart, the NFT game is one of the first of its kind - and it comes with a lot of unknowns.Ĭreating a multifaceted product within an emerging industry that has completely redefined the production process compared to AAA games? Not a walk in the park. One of the newest projects under STRV Labs, Scavenger Land is a space western multiplayer tactical game inspired by the NFT world. There are many words to describe Scavenger Land. An overview of visual hallucinations: Patients who experience hallucinations secondary to a host of underlying conditions often will look to you for guidance, reassurance and treatment. FDA approves first drug to treat hallucinations and delusions associated with Parkinson’s disease. Visual hallucinations: differential diagnosis and treatment. Mental illness is one of the more common causes of auditory hallucinations, but there are a lot of other reasons, including: Alcohol. Hypnagogic and hypnopompic hallucinations during amitriptyline treatment. Auditory hallucinations Auditory hallucinations involve hearing things that aren’t there. What is the link between hallucinations, dreams, and hypnagogic-hypnopompic experiences?. Types of hallucinations There are different types of hallucinations possible with OCD. In the twilight zone: An epidemiological study of sleep-related hallucinations. Neurologic manifestations of chronic methamphetamine abuse. It is the auditory hallucinations that appear most frequently, the content of which is closely related to the state of mind you suffer from. The phenomenology of auditory verbal hallucinations (AVH) is rich and heterogeneous (McCarthy-Jones et al., 2014), but at its simplest, it involves the. Auditory hallucinations involve hearing things that aren’t there voices, bangs, music, or other noises. The types of delusions usually revolve around the depressive state that the patient suffers. There are different types of hallucinations possible with OCD. Hallucinations: Clinical aspects and management. It is a depressive disorder that is accompanied by delusional ideation and sensory-perceptual hallucinations. |